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GAME OVERVIEW
  • Playable NFT Graphic Novel
  • 36 puzzles, 12 chapters
  • Solve puzzles, win prizes
  • Total of 1,000,000 Synesis in prizes
GAME STORY
Quantum Noesis takes place in the year 2035. The Noosphere DAO is on the verge of an astonishing breakthrough in Artificial Intelligence. EVI (Electronic Virtual Intelligence) holds the key to humanity’s future. But there are powerful forces at work to destroy her
SOLVE TO EARN
We’re giving away 1,000,000 SNS tokens to players who can solve the puzzles, finish chapters and complete the entire game.
  • 1 Grand Prize for the first player to solve all 36 puzzles and complete the entire game
  • 35 Prizes: first player to solve a given puzzle
  • 324 Prizes: next nine players to solve a given puzzle
  • 2,500 Prizes: first 2,500 players to solve the entire game.
  • 5,500 Prizes: first 500 players to solve one of the chapters
LATEST NEWS
  • 06
    Jul

    Chapter 12: The Machine in the Garden

    Good work! MegaCorp’s plans have been thwarted and EVI’s code blocks safely recovered. Now it’s up to you and Pilar to unlock EVI’s last modules, which have been booby-trapped to self-destruct. Solve the final Alpha Omega puzzles to clear out the killer code. The secret, alternate purpose of the gamified security system is revealed! Calee is awakened …

    Read more
  • 29
    Jun

    Chapter 11: End Game

    Pilar and Player take a wrong turn and find themselves cornered and outgunned! But with a little help from an unexpected source, the duo may just defeat Vanderberg and recover the last code block. Are you ready player?

  • 22
    Jun

    Chapter 10: Grip it and rip it!

    The beacon embedded in Evi’s code block leads you and Pilar to virtual Hong Kong, where you must outwit and outrace Vanderberg to survive.

TEAM BIO

Tracy Spaight

Producer

Tracy Spaight is a game designer, writer, filmmaker, and transmedia specialist. He has worked in the video game industry for 16 years, serving as Director of Publishing at K2 Network and Director of Special Projects at Wargaming.

Cliff Johnson

Puzzle Designer

Cliff Johnson is a master puzzle designer. He is best known for The Fool's Errand, 3 in Three and The Fool and His Money. His games have won awards such as "Best Puzzle Game of the Year" and "Best Retro Game Ever".

D.L. Young

Writer

D.L. Young wrote the script for the game. He is the author of the Cyberpunk City novels. A lifelong science fiction fan, his intense, fast-paced novels echo his many influences from books and movies, including Blade Runner, Star Trek, and the novels of William Gibson.

Shawn Whitney

Writer

Shawn Whitney helped craft the story, wrote some of the key chapters, and created the character of Pilar. Shawn is a filmmaker, writer, and story editor. He has acted as executive story consultant on many films, including Outcast with Nicholas Cage and Magic Beyond Words: The JK Rowling Story.

Eric Jordan

Artistic Director

Eric Jordan created the concept art and trailers for the game. He is an award-winning independent creative director, designer, & motion graphics artist, working across multiple mediums including Broadcast, Film, Web, Interactive & Gaming.

Bohdan Kravchenko

Graphic Novel

Bohdan Kravchenko translated the script into almost 300 panels of illustrations. He is a highly accomplished 2D artist who works in digital art as well as canvas. Bohdan lives and works in Ukraine.

Sebastian Barabanow

Production

Fabryka Gier developed the game. Founded in 2008 by Sebastian Barabanow, the team has produced numerous web, mobile and console games for clients like Playdom and Spil Games. They are a licensed developer for Playstation, Xbox and Nintendo.

Tracy Spaight

Producer

Tracy Spaight is a game designer, writer, filmmaker, and transmedia specialist. He has worked in the video game industry for 16 years, serving as Director of Publishing at K2 Network and Director of Special Projects at Wargaming.

Cliff Johnson

Puzzle Designer

Cliff Johnson is a master puzzle designer. He is best known for The Fool's Errand, 3 in Three and The Fool and His Money. His games have won awards such as "Best Puzzle Game of the Year" and "Best Retro Game Ever".

D.L. Young

Writer

D.L. Young wrote the script for the game. He is the author of the Cyberpunk City novels. A lifelong science fiction fan, his intense, fast-paced novels echo his many influences from books and movies, including Blade Runner, Star Trek, and the novels of William Gibson.

Shawn Whitney

Writer

Shawn Whitney helped craft the story, wrote some of the key chapters, and created the character of Pilar. Shawn is a filmmaker, writer, and story editor. He has acted as executive story consultant on many films, including Outcast with Nicholas Cage and Magic Beyond Words: The JK Rowling Story.

Eric Jordan

Artistic Director

Eric Jordan created the concept art and trailers for the game. He is an award-winning independent creative director, designer, & motion graphics artist, working across multiple mediums including Broadcast, Film, Web, Interactive & Gaming.

Bohdan Kravchenko

Graphic Novel

Bohdan Kravchenko translated the script into almost 300 panels of illustrations. He is a highly accomplished 2D artist who works in digital art as well as canvas. Bohdan lives and works in Ukraine.

Sebastian Barabanow

Production

Fabryka Gier developed the game. Founded in 2008 by Sebastian Barabanow, the team has produced numerous web, mobile and console games for clients like Playdom and Spil Games. They are a licensed developer for Playstation, Xbox and Nintendo.

FAQ
  • How do I access the game?

    How do I access the game?

    Quantum Noesis is a browser-based game for your laptop or PC. To access the game, connect your Phantom or other compatible Solana wallet. Don’t have a Solana compatible wallet? You can download Phantom wallet here. You must have 1 Kanon NFT OR 2000 $SNS tokens in your wallet to play the game.

  • Where can I buy $SNS tokens or a Kanon NFT?

    Where can I buy $SNS tokens or a Kanon NFT?

    Visit Kanon.exchange to buy a Kanon NFT. Visit Raydium.io to buy $SNS tokens.
  • How does the game UI work?

    How does the game UI work?

    To turn the pages of the graphic novel, use the arrows on the bottom right corner of the page. In the puzzle screens, the menu button returns you to the main page, the reset button resets the puzzle to its original configuration, the undo button undoes your last move, and info explains the puzzle objective. Your progress is saved automatically.

  • When do new chapters unlock?

    When do new chapters unlock?

    Every week for twelve weeks after launch, we will unlock a new chapter of Quantum Noesis. Each chapter has three puzzles. There is a count down on the top of the website showing how many days and hours and minutes until the next chapter opens.

  • Can I skip ahead?

    Can I skip ahead?

    No, the game is a linear story, so you must solve each puzzle in sequence to advance the story.

  • I’m stuck on a puzzle, what can I do?

    I’m stuck on a puzzle, what can I do?

    The puzzles in Quantum Noesis are designed to be challenging – but they are solvable with patience and a bit of experimentation. You may find it helpful to take notes on your moves. If you get stuck, you may find hints and help from other players in our discord or telegram channels.
  • How do I claim crypto prizes?

    How do I claim crypto prizes?

    There are more than 8,000 possible awards in Quantum Noesis, for a total prize pool of 1,000,000 $SNS tokens. If you are one of the winners, you will receive a message in game and $SNS tokens will be deposited in your Solana wallet. Note distributions will take place daily so the tokens may not appear right away.